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Old May 14, 2006, 09:25 AM // 09:25   #1
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Arrow Henchmen - Concerning Rezzing - Something has to be done

Hi there

Okay, this is getting ridiculous!

Something has to be done about hench rezzing behaviour.

As you can see from photo, both hench monks are alive, yet no rezzing? I tried walking around a bit, letting them know that "x is dead" but still they have no clue.

Yes, I have my own rez signet but prefer to use that as a last rezort obviously if all hench have rez used up.

This is not a rant or a flame, just a request to pls do something soon as one cannot go through the game and enjoy it properly if you get this type of behaviour.

Anyway apart from that (and ahem a few other things) I think Factions is a great game

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Old May 14, 2006, 12:12 PM // 12:12   #2
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It takes them a while, but they'll eventually res.

What annoys me is two of them will try to res you/whoever at the same time, and one cancels out the other.
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Old May 14, 2006, 12:16 PM // 12:16   #3
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I agree.....and it's not as though this is the only issue. It seems almost as if the hencies don't want to rez you unless they "feel" safe.
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Old May 14, 2006, 12:30 PM // 12:30   #4
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I found that on the first island, the healer hench wont heal you but practically lets you die, then immediately resses, leaving the other 2 helpless.

On the main island, the henches dont res at all. Its crazy. Also, nerf healing touch on healer henches, it makes them overextend and get blown up...
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Old May 14, 2006, 03:23 PM // 15:23   #5
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I've been trying to complete the Boreas Seabed mission with just henchies (yeah, yet another assassin who is banned from real PUG's). In this particular mission, they can be very annoying based on their rezzing preferences. Say I die and about 4 henchies including ritualist henchmen live. The rit. will prefer to rez the healer first over everyone else, no matter where the healer might have died (in this case the healer's always on the frontline, go figure ). The rit. will cast shelter KNOWING that it's going to be taking damage then goes ahead and uses flesh of my flesh. By the time the spell has been cast, the ritualist has about 25% health, then gets it halfed due to the spell. Both the healer and the rit die due to this, which is very retarded imo.

By the way, did I mention that on that particular time, I was the closest person to rez for the ritualist, and had rebirth? LOL. Great job Anet.

@ Ventius, I agree. They did in fact try to update the healer's use of skills, but I think they're just making it so difficult to use henchmen so we form real groups more often. If we're going to be forced into using only a single healer and no protection hench, then by all means give that hench Word of Healing at least!

Last edited by Quantum Nirvana; May 14, 2006 at 03:26 PM // 15:26..
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Old May 14, 2006, 05:26 PM // 17:26   #6
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And they don't use ress signets in combat if a human player has an hard ress.
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Old May 14, 2006, 09:21 PM // 21:21   #7
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I want my Lina, can't we bring her over as a refugee or something ?
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Old May 14, 2006, 10:16 PM // 22:16   #8
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Even worse is the healer 'tanking'. In an extreme case: I engaged Jade Knights so that Talon and I had them blocked in a narrow passage. Healers should be safe, right? No! Jamei somehow gets between us and out in front of us!

Healing Touch & similar spells should be verboten for henches.
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Old May 14, 2006, 10:31 PM // 22:31   #9
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Quote:
Originally Posted by Pyrea
As you can see from photo, both hench monks are alive, yet no rezzing? I tried walking around a bit, letting them know that "x is dead" but still they have no clue.
They will always res the ones who have res spells with them first, no matter what. In your case, they won't res anyone without res spells before they get Professor Gai up.
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Old May 15, 2006, 12:59 AM // 00:59   #10
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Yes, I do find monk henchies trying to tank totally ridiculous. I always get a laugh when playing a melee character and silly Alicia, Jamei, Sister Tai or whoever is right there with me, trying to take the hits.

Henchy AI is totally retarded especially for the most critical profession, monk. They just have no sense of the enemy and will always try to get close to you. I've had occasions when the monk henchy actually goes in front of you in an attempt to get close to you and of course takes all the hits and waste her energy healing herself.

Henchies are plain retarded. They stand in AOE while the enemies run away.

I guess Anet made henchies dumber and weaker than monsters so you'd be better off with a PUG.
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Old May 15, 2006, 01:00 AM // 01:00   #11
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Yet henchies seem to have no problem running two aggro bubbles away to resurrect some warrior that is being corpse guarded by 20 guys...
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Old May 15, 2006, 01:36 AM // 01:36   #12
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Quote:
Originally Posted by MaglorD
They stand in AOE while the enemies run away.
These days henchies run away from AOE too. Now if only they'd get a clue how standing in a lava is not the best thing for their health.
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Old May 15, 2006, 01:50 AM // 01:50   #13
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I've found a really easy way to get the monks to rez a character when they're just standing around doing nothing.

The command Control+Shift+Space will make the henchmen attack an enemy, but if you have the dead character selected when you do the command, the monks will stop doing whatever they were doing and res the dead character. Works like a charm everytime I try it.
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Old May 15, 2006, 01:53 AM // 01:53   #14
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Quote:
Originally Posted by Rathcail
These days henchies run away from AOE too. Now if only they'd get a clue how standing in a lava is not the best thing for their health.
I've seen Devona or Lukas continue to get hit with churling earth if I carry on attacking the enemy. I have to back off, then they'll break the attack and follow me.
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Old May 15, 2006, 01:58 AM // 01:58   #15
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You guys want a bad experience story? Last night, I cleared about half the undercity with henchies. I was on my to finishing Mayhem, and I walked under a bridge. Somehow those stupid henchies aggroed the afflicted group on top. They decided to stand there and try to fight. So I ended up running back to them and trying to fight. It ended up with everyone being killed except Zho and Sister Tai. Here the problem starts. Zho and Sister Tai are positioned so that the Afflicted can't kill them. Zho can't kill anybody. I call "___ is dead!" for about 10 minutes straight, and no rez. I walk away for half an hour, I come back, still no rez. I try calling "___ is dead!" for another 10 minutes and still no rez. So I gave up had zoned out. Sister Tai needs to be taken out back, tarred and feathered, shot, and thrown off a cliff. She always decides to rez in the middle of a battle and let someone die, but she can't for the life of her rez someone when you call it.
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Old May 15, 2006, 02:05 AM // 02:05   #16
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Talking Sister Tai

One funny thing I noticed recently is that on the Kurzick side, Danika and Redemptor Karl are in most cases very good monks but on the Luxon side Sister Tai and Seaguard Gita are completely crap!

Sister Tai in my opinion is a lamo and should be dragged down to the market square, bound, gagged, drawn, quartered, shot, drowned, poisoned, stabbed and then served up as carrion fodder!!!
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Old May 15, 2006, 02:39 AM // 02:39   #17
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Quote:
Originally Posted by Veron
You guys want a bad experience story? Last night, I cleared about half the undercity with henchies. I was on my to finishing Mayhem, and I walked under a bridge. Somehow those stupid henchies aggroed the afflicted group on top. They decided to stand there and try to fight. So I ended up running back to them and trying to fight. It ended up with everyone being killed except Zho and Sister Tai. Here the problem starts. Zho and Sister Tai are positioned so that the Afflicted can't kill them. Zho can't kill anybody. I call "___ is dead!" for about 10 minutes straight, and no rez. I walk away for half an hour, I come back, still no rez. I try calling "___ is dead!" for another 10 minutes and still no rez. So I gave up had zoned out. Sister Tai needs to be taken out back, tarred and feathered, shot, and thrown off a cliff. She always decides to rez in the middle of a battle and let someone die, but she can't for the life of her rez someone when you call it.
Like someone else said, the henchy ressers will always try to res other henchy monk/rt before anyone else...
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Old May 15, 2006, 04:13 AM // 04:13   #18
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Quote:
Originally Posted by MaglorD
I've seen Devona or Lukas continue to get hit with churling earth if I carry on attacking the enemy. I have to back off, then they'll break the attack and follow me.
I haven't observed much the behaviour of melee henchies. I tend to hang back with the other casters and they usually are a bit faster to move away from aoe than I am when we get hit.
Guess the melees don't want to give up their target as easily then.
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Old May 15, 2006, 04:18 AM // 04:18   #19
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Warrior Henchies = neva seen resing
healer/prot henchies = waaaaaaay toooo slooooww
necros = beest henchies so far to res somehow

idk why but necros seems to be quickest n fastest rezzer for me, if its warrior henchieit just keeps fighting
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Old May 15, 2006, 04:25 AM // 04:25   #20
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Quote:
Originally Posted by Pyrea
One funny thing I noticed recently is that on the Kurzick side, Danika and Redemptor Karl are in most cases very good monks but on the Luxon side Sister Tai and Seaguard Gita are completely crap!

Sister Tai in my opinion is a lamo and should be dragged down to the market square, bound, gagged, drawn, quartered, shot, drowned, poisoned, stabbed and then served up as carrion fodder!!!
Imo, the luxon npcs are wayyy better. They even have an interrupt henchman. The real problem though is the healer. Danika is probably the worst computer controlled healer ever created for guildwars. She doesn't heal and I've never seen her res. Not to mention she uses devine intervension and purge signet. Give us Mhelo as a henchman I say.

As for henches resing, they almost always res me first, even if healer is dead, prolly cause I have flesh of my flesh on me. This reasults in another problem. It has happened to me quite often that the last living henchman decides as his last act to use a res signet on me, leaving me alone among tons of monsters, which means 15% more dp than I should have gotten.
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